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This book is a functional and directly applicable theory for game design, particularly focusing on strategic and tactical games, but also more broadly applicable to many kinds of games. It is filled with examples and exercises detailing how to put the clockwork game design pattern into use.
Keith Burgun is the author of Game Design Theory: A New Philosophy for Understanding Games. He runs the Keith Burgun Games indie studio and also has his own design blog at keithburgun.net. He has taught game design at a number of schools, including SUNY Purchase College, The New York Film Academy, and the Katonah Arts Center. He has spoken and lectured at numerous events and universities, including GDC, Indiecade, and NYU's Practice conference.
Chapter 01 Theory Chapter 02 Anatomy Chapter 03 Construction Chapter 04 Pitfalls