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This book covers methods to create polygonal and NURBS objects with techniques to add and modify objects and add detail through a number of methods.
Andrew Sanders graduated from Wayne Community College in Goldsboro, NC with a degree in Simulation and Game Design. He has interned at Figure 8 Technologies as a game programmer and has also worked at Epic Games in the Engine Quality Assurance department before returning to Wanye Community College to teach Level Design and 3D Modeling/Animation. The techniques used in his books were designed from the methods observed at Epic, along with subsequent Podcasts, videos, and teaching. Andrew is the author of An Introduction to Unreal Engine 4, published by CRC Press/A K Peters.