Faisal Islam

Kotlin from Scratch

A Project-Based Introduction for the Intrepid Programmer. Sprachen: Englisch. 23,5 cm / 17,7 cm / 3,1 cm ( B/H/T )
Buch (Softcover), 432 Seiten
EAN 9781718503526
Veröffentlicht Januar 2025
Verlag/Hersteller Random House LLC US
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Beschreibung

Learn Kotlin Through 37 Projects Kotlin isn’t just for building Android apps. As you’ll learn in Kotlin from Scratch, it’s also a general programming language for crafting both elegant and efficient code. With the aid of 37 hands-on projects, you’ll move quickly through the language basics while building your problem-solving skills, even tackling advanced concepts like fractals, dynamic systems, and nature-inspired algorithms. You’ll explore the way Kotlin handles variables, control structures, functions, classes, and data structures, and you’ll learn to create visualizations using Kotlin and the JavaFX graphics library. Then you’ll build increasingly sophisticated apps to practice what you’ve learned while tackling challenges from math and science to algorithms and optimization. As you progress through the book, you will: - Simulate physical systems, like the intricate dance of binary stars- Implement the classic Hill cipher for encryption and decryption - Generate beautiful fractals with recursive algorithms - Program classic computer science algorithms for sorting and searching- Solve the infamous Berlin52 traveling salesman problem Expand your language repertoire and improve your computational thinking with Kotlin from Scratch.

Portrait

Dr. Faisal Islam brings a wealth of interdisciplinary expertise to Kotlin from Scratch. With an MS in civil engineering and a PhD in resource economics, he offers a unique perspective on applying computational thinking to real-world challenges. Dr. Islam has over 20 years of experience in coding across multiple languages (C, Java, Python, and Kotlin) to solve complex problems and an extensive background in simulation, modeling, and optimization.

Inhaltsverzeichnis

Acknowledgments  Introduction  PART I: PROGRAMMING FUNDAMENTALS  Chapter 1: Kotlin Basics  Chapter 2: Arrays, Collections, and Classes  Chapter 3: Visualizing with JavaFX  PART II: APPLICATIONS IN MATH AND SCIENCE  Chapter 4: Solving Mathematical Problems with Code  Chapter 5: Modeling and Simulation  PART III: RECURSION, SORTING, AND SEARCHING  Chapter 6: Recursive Functions and Fractals  Chapter 7: Sorting and Searching  PART IV: OPTIMIZATION WITH NATURE-INSPIRED ALGORITHMS  Chapter 8: The Genetic Algorithm  Chapter 9: Agent-Based Algorithms  Afterword  Appendix  Index

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