Interactive Storytelling -

Interactive Storytelling

Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009, Proceedings. 2009. XV, 360 p.. Sprachen: Englisch
eBook (pdf), 360 Seiten
EAN 9783642106439
Veröffentlicht November 2009
Verlag/Hersteller Springer Berlin Heidelberg
53,49 inkl. MwSt.
Sofort Lieferbar (Download)
Teilen
Beschreibung

The rich programme of ICIDS 2009, comprising invited talks, technical pres- tations and posters, demonstrations, and co-located post-conference workshops clearly underscores the event's status as premier international meeting in the domain. It thereby con?rms the decision taken by the Constituting Committee of the conference series to take the step forward: out of the national cocoons of its precursors, ICVS and TIDSE, and towards an itinerant platform re?ecting its global constituency. This move re?ects the desire and the will to take on the challenge to stay on the lookout, critically re?ect upon and integrate views and ideas,?ndingsandexperiences,andtopromoteinterdisciplinaryexchange,while ensuring overall coherence and maintaining a sense of direction. This is a signi?cant enterprise: The challenges sought are multifarious and must be addressed consistently at all levels. The desire to involve all research communitiesandstakeholdersmustbematchedbyacknowledgingthedi?erences in established practises and by providing suitable means of guidance and int- duction, exposition and direct interaction at the event itself and of lasting (and increasingly:living) documentation, of which the present proceedings are but an important part.

Inhaltsverzeichnis

Invited Perspectives on Interactive Digital Storytelling.- Supporting Storytelling in a Programming Environment for Middle School Children.- Purple Rose of Cairo in Reverse.- The World Is My Oyster - Mobility as a Challenge for Interactive Storytelling.- The IRIS Network of Excellence: Future Directions in Interactive Storytelling.- Evaluation, Experiencing, and Case Studies.- Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project.- Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension.- The Motivational Appeal of Interactive Storytelling: Towards a Dimensional Model of the User Experience.- Turbulence - A User Study of a Hypernarrative Interactive Movie.- Authoring Tools and the Creation Process.- Authoring Issues beyond Tools.- Iterative Authoring Using Story Generation Feedback: Debugging or Co-creation?.- Interactive Storytelling System Using Recycle-Based Story Knowledge.- Emohawk: Searching for a "Good" Emergent Narrative.- Exploring Narrative Presentation for Large Multimodal Lifelog Collections through Card Sorting.- Games and Story.- Designing Storytelling Games That Encourage Narrative Play.- Table-Top Gaming Narratology for Digital Interactive Storytelling.- From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames.- The Good, the Bad and the Ugly: Short Stories in Short Game Play.- Introducing Multiple Interaction Devices to Interactive Storytelling: Experiences from Practice.- Theoretical Perspectives.- Narrative Development in Improvisational Theatre.- The Narrative-Communication Structure in Interactive Narrative Works.- Traumaculture and Telepathetic Cyber Fiction.- Digital Poetry: A Narrow Relation between Poetics and the Codes of theComputational Logic.- Exaggerated Claims for Interactive Stories.- Tools, Applications and Frameworks.- DEEP SPACE: High Resolution VR Platform for Multi-user Interactive Narratives.- Playing Sub-stories from Complex Movies.- Multiple Coordinated Mobile Narratives as a Catalyst for Face-to-Face Group Conversation.- Narrative Control and Drama Management.- Directorial Control in a Decision-Theoretic Framework for Interactive Narrative.- Controlling Narrative Generation with Planning Trajectories: The Role of Constraints.- Evaluation of a Drama Manager Agent for an Interactive Story-Based Game.- What Would You Do in Their Shoes? Experiencing Different Perspectives in an Interactive Drama for Multiple Users.- Approaching Novel Perspectives and Experiences.- Bridging Media with the Help of Players.- To Be or Not to Be: Towards Stateless Interactive Drama.- Conceiving Interactive Story Events.- Interactive Narration within Audio Augmented Realities.- Posters.- Suspense? Surprise! or How to Generate Stories with Surprise Endings by Exploiting the Disparity of Knowledge between a Story's Reader and Its Characters.- The Evolution of Story Spaces of Digital Games beyond the Limits of Linearity and Monotonicity.- A Computational Model of Emotional Response to Stories.- Adaptivity in Game-Based Learning: A New Perspective on Story.- Digital Video and Interactivity.- Demonstrations.- Say Anything: A Demonstration of Open Domain Interactive Digital Storytelling.- An Interactive Film Demonstration: Crossed Lines.- Pedagogical Dramas and Transformational Play: Realizing Narrative through Videogames Design.- Virtual Heritage Tours: Developing Interactive Narrative-Based Environments for Historical Sites.- The Third Woman.- Design and Implementation of the Interactive Space forDigital Storytelling (ISDS): The Cocktail Party.- Workshops.- Creating 3D Virtual Characters for Games and Storytelling Applications in a Few Easy Steps.- Creating the Goodies and Baddies of the Story: Specification of an Interoperable and Reusable Avatar Identity.- Hands-on Interactive Storytelling Techniques.- Do We Need a New Narratology for Interactive Digital Storytelling? A Workshop on Theory at ICIDS 2009.- Workshop on Authoring Methods and Conception in Interactive Storytelling.

Technik
Sie können dieses eBook zum Beispiel mit den folgenden Geräten lesen:
• tolino Reader 
Laden Sie das eBook direkt über den Reader-Shop auf dem tolino herunter oder übertragen Sie das eBook auf Ihren tolino mit einer kostenlosen Software wie beispielsweise Adobe Digital Editions. 
• Sony Reader & andere eBook Reader 
Laden Sie das eBook direkt über den Reader-Shop herunter oder übertragen Sie das eBook mit der kostenlosen Software Sony READER FOR PC/Mac oder Adobe Digital Editions auf ein Standard-Lesegeräte. 
• Tablets & Smartphones 
Möchten Sie dieses eBook auf Ihrem Smartphone oder Tablet lesen, finden Sie hier unsere kostenlose Lese-App für iPhone/iPad und Android Smartphone/Tablets. 
• PC & Mac 
Lesen Sie das eBook direkt nach dem Herunterladen mit einer kostenlosen Lesesoftware, beispielsweise Adobe Digital Editions, Sony READER FOR PC/Mac oder direkt über Ihre eBook-Bibliothek in Ihrem Konto unter „Meine eBooks“ -  „Sofort online lesen über Meine Bibliothek“.
 
Bitte beachten Sie, dass die Kindle-Geräte das Format nicht unterstützen und dieses eBook somit nicht auf Kindle-Geräten lesbar ist.
Hersteller
Libri GmbH
Friedensallee 273

DE - 22763 Hamburg

E-Mail: GPSR@libri.de

Website: www.libri.de

Das könnte Sie auch interessieren

Antonia Bauer
Der geniale Wissenstest für Kinder
Buch (Softcover)
Sofort lieferbar
10,00
Lara Emily Lekutat
Bestnoten ohne Stress
Buch (Softcover)
Sofort lieferbar
15,00
Mihály Csíkszentmihályi
Flow. Das Geheimnis des Glücks
Buch (Softcover)
Sofort lieferbar
18,00
Gary Keller
The One Thing
Buch (Softcover)
Sofort lieferbar
16,99
Tobias Milbrandt
Lesen ist deine Superkraft
Buch (Softcover)
Sofort lieferbar
20,00
Jürgen Brater
So bleiben Sie topfit im Kopf
Buch (Softcover)
Sofort lieferbar
16,00
Christina Berndt
Resilienz
Buch (Softcover)
Sofort lieferbar
15,00
Cordula Nussbaum
Kopf voll, Hirn leer
Buch (Softcover)
Sofort lieferbar
17,99
Angus Fletcher
Du bist schlauer, als du denkst
Buch (Hardcover)
Lieferbar innerhalb von 1-2 Wochen
22,00
Scott H. Young
Ultralearning
Buch (Softcover)
Sofort lieferbar
22,00
Nicole Staudinger
Bin fast fertig, muss nur noch anfangen
Buch (Softcover)
Lieferbar innerhalb von 1-2 Wochen
16,00
Ryder Carroll
Die Bullet-Journal-Methode
Buch (Softcover)
Lieferbar innerhalb von 1-2 Wochen
22,00
Sofort lieferbar
7,99
Esther Neuberg
5 Jahre - Mein Tagebuch mit 365 Fragen
Buch (Hardcover)
Lieferbar innerhalb von 1-2 Wochen
10,00
Helen Tupper
Das Hummer-Prinzip
Buch (Softcover)
Lieferbar innerhalb von 1-2 Wochen
14,00
Jürgen Hesse
STARK Testtraining 2000plus
Sonstige
Lieferbar innerhalb von 1-2 Wochen
37,95
Peter C. Brown
Das merk ich mir!
Buch (Softcover)
Sofort lieferbar
14,00
Sofort lieferbar
44,95
Gunther Karsten
Erfolgs-Gedächtnis. Wie Sie sich Zahlen, Na...
Buch (Softcover)
Sofort lieferbar
7,99
Johann Hari
Abgelenkt
Buch (Softcover)
Sofort lieferbar
20,00
Brian Tracy
Eat that Frog
Buch (Softcover)
Sofort lieferbar
20,00
Henning Beck
Das neue Lernen
Buch (Softcover)
Sofort lieferbar
12,99
Sofort lieferbar
18,00
Werner Tiki Küsten...
simplify your life
Buch (Hardcover)
Sofort lieferbar
25,00
Christiane Pröllochs
Mehr Gedächtnistraining für ältere Menschen
Buch (Softcover)
Sofort lieferbar
17,95
Sofort lieferbar
19,95
Erich Kasten
Übungsbuch Hirnleistungstraining
Buch (Softcover)
Sofort lieferbar
19,95
Boris Nikolai Konrad
Mehr Platz im Gehirn
Buch (Softcover)
Sofort lieferbar
18,00
Kenneth Blanchard
Gung Ho!
Buch (Softcover)
Sofort lieferbar
14,00
Jim Kwik
Limitless
Buch (Hardcover)
Sofort lieferbar
22,00
Matthias Nowak
10-Minuten-Gehirntraining
Buch (Hardcover)
Vorbestellbar
24,00
Amelie Funcke
Die Fragen-Kollektion
Buch (Softcover)
Sofort lieferbar
29,90
Christiane Pröllochs
Gedächtnistraining für ältere Menschen
Buch (Softcover)
Sofort lieferbar
17,95
Sabine Paul
Gehirndoping mit Gewürzen
Buch (Softcover)
Lieferbar innerhalb von 1-2 Wochen
19,80
Kasten Erich
Lesen, merken und erinnern
Buch (Softcover)
Sofort lieferbar
18,80
Susanne Volkmer
Studieren mit Legasthenie und Dyskalkulie
Buch (Softcover)
Sofort lieferbar
24,90