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Adam's muscular dystrophy has stolen his mobility, his friends, and in less than a year it will take his life. Virtual reality games are Adam's only escape from his wheelchair. In his alternate world, he can defeat anyone. Running, jumping, scoring touchdowns: Adam is always the hero. Then an artificial intelligence program hacks into Adam's game. Created by Adam's computer-genius father, Sigma has gone rogue, threatening to kill Adam--and the entire human race. Their one chance to stop Sigma is using the technology Adam's dad developed to digitally preserve the mind of his dying son. Along with a select group of other terminally ill teens, Adam becomes one of the Six who will forfeit their failing bodies to inhabit weaponized robots. But with time running short, the Six must learn to manipulate their new mechanical forms and work together to train for epic combat . . . before Sigma destroys humanity.
Mark Alpert is a contributing editor at Scientific American and the author of several science-oriented thrillers for adults and young adults. He specializes in writing thrillers that explain scientific advances such as gene editing, brain-computer interfaces, self-replicating machines, and cyborg insects.