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This book examines why women are often treated with vitriol in the video game industry and communities of play. Using a Deleuzoguattarian lens, it considers the content and production of video games; the affects they amplify and how they impact gender identity; and how affects flow throughout communities of play.
Dr. Sian Tomkinson is a media, culture, and philosophy scholar based in Perth, Western Australia. Her main project examines the complexities of gender and video games through a Deleuzoguattarian lens. Sian is working and has published on projects including meaning-making; why players enjoy certain games and what impact these games have on attitudes and behaviours; the economics of game production; how game design can impact communities of play, and how social media communities regulate toxic gamer behaviour. Sian has also conducted research on manosphere groups including incels. Sian's work has been published in Continuum, Games and Culture, and the Journal of Gaming and Virtual Worlds, among others.
Chapter 1: Gendered Play Chapter 2: The Industry and Gender Chapter 3: The Witcher 3: A Game Assemblage Chapter 4: Assemblages in Detail Chapter 5: Player Norms and Categories Chapter 6: What Do Games Do? Chapter 7: Gamergate: Fear and Hate Index About the Author