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Interactive Composition empowers readers with all of the practical skills and insights they need to compose and perform electronic popular music in a variety of popular styles. The book begins by introducing all of the tools involved in creating interactive compositions through the software Ableton Live and Max for Live. The following chapters then put the tools to use by both describing particular musical styles and also teaching readers how to compose and perform within these styles using the software. As readers progresses through the book, they will learn to use the software to facilitate their own unique compositional objectives.This book takes readers through all of the steps in designing interactive music compositions. It is geared toward both beginners as well as intermediate and advanced readers, and so readers with even little experience working with digital audio software will quickly learn how to design powerful systems that facilitate their unique compositional ideas.A particular feature of this book is that it discusses the historical context of several electronic music styles used by DJs, electronic musicians, and other artists, and then describes, using software, the technical process used in the composition and performance of these styles. Each chapter leads readers to create an original composition in a given style and also discusses the techniques that can be used to perform the piece in an idiomatic fashion.
V.J. Manzo is Assistant Professor of Music Technology and Cognition at Worcester Polytechnic Institute and author of MAX/MSP/Jitter for Music (2011).
Will Kuhn is the Department Chair and Music Technology instructor at Lebanon High School in Lebanon, Ohio. His lab-based courses, as well as the school's Electronic Music Group, are regularly featured at regional music education events.
Table of Contents
Acknowledgments
Preface
Chapter 1: Introduction to Interactive Composition
Chapter 2: Session View
Chapter 3: Introduction to Max for Live
Chapter 4: Ambient
Chapter 5: Pop and Rock Music
Chapter 6: Electro-acoustic Music
Chapter 7 - Hip Hop and Trap Music
Chapter 8 - House Music
Chapter 9 - Breakbeat/Drum and Bass
Chapter 10 - Chiptune
Chapter 11 - Granular Synthesis
Chapter 12 - Dubstep
Chapter 13 - Remixing and Loop Sampling
Chapter 14 - Mastering
Chapter 15: Analysis of Projects
Bibliography
Index