William Culbertson

3ds Max Basics for Modeling Video Game Assets, Volume 1

Model a Complete Game Environment and Export to Unity or Other Game Engines. 2. Auflage. Sprachen: Englisch. 25,4 cm / 17,8 cm ( B/H )
Buch (Softcover), 384 Seiten
EAN 9781041273950
Veröffentlicht November 2026
Verlag/Hersteller Taylor & Francis Ltd
64,50 inkl. MwSt.
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Beschreibung

3ds Max Basics for Modeling Video Game Assets, Volume One is a project-based introduction to 3D modeling designed for students, educators, and beginners entering the world of game development. Written by veteran instructor and industry artist Bill Culbertson, the book applies real-world workflows to teach foundational skills using Autodesk 3ds Max. Through a structured, step-by-step process, readers build a modular medieval castle environment-progressing from basic forms to fully textured, export-ready game assets. Each lesson simulates a professional game studio pipeline, reinforcing key concepts while preparing students to integrate their work into the Unity game engine. The book features updated workflows and visual references, practical tips for modeling, UV mapping, and exporting, and reinforced learning through repetition and milestone-based projects. While the instruction is presented in 3ds Max, the principles and workflows are transferable to other major 3D modeling platforms. Stay current with updates, resources, and downloadable project files at 3dsMaxBasics.com-a dedicated hub for both students and instructors. Ideal for: - Game design and animation courses - High school, college, and university programs - Self-paced learners and creative technology classrooms Key Features: - A proven curriculum refined through teaching over 1,000 video game students - Clear, concise instruction designed for self-paced learning - Step-by-step visuals that reinforce concepts and techniques - Includes project files and instructions for exporting assets into Unity - Appendices with additional 3ds Max tools and reference materials This Edition Includes: - Updated workflows and visual references - Practical tips for modeling, UV mapping, and exporting - Reinforced learning through repetition and milestone-based projects

Portrait

William Culbertson is an accomplished educator, designer, and creative director with over 35 years of experience in professional media production, public art, and academic instruction. He has contributed to major entertainment and toy brands including The Walt Disney Company, The Jim Henson Company, Hasbro, Sesame Workshop, Marvel Entertainment, and DC Entertainment-developing characters, directing animation, and designing interactive content across multiple platforms. Beyond entertainment, Bill has designed international public art commissions and immersive experiences for theme parks and cruise ships, blending large-scale design with engaging storytelling. As a Professor at New England Institute of Technology, he teaches 3D modeling, animation, and game development, emphasizing collaboration, creative problem-solving, and production workflows. He is also the creator of Pollywog Pond, an award-winning children's television and video game series distributed by PBS, recognized for its focus on social-emotional learning and environmental education. The series has earned multiple industry awards and Emmy nominations, showcasing his dedication to meaningful, educational storytelling.

Inhaltsverzeichnis

Introduction, Chapter 1: Introduction to 3D Modeling, Chapter 2: The Game Studio, Chapter 3: Modeling the Curtain Wall, Chapter 4: Modeling the Fixed Bridge, Chapter 5: Modeling the Gate House, Chapter 6: Modeling the Turrets, Chapter 7: Unwrapping the Model, Chapter 8: Modeling the Castle Keep, Chapter 9: Lights, Cameras, Scene, Chapter 10: Export to the Game Engine

Hersteller
Libri GmbH
Europaallee 1

DE - 36244 Bad Hersfeld

E-Mail: gpsr@libri.de

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