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Instructional-Design Theories and Models, Volume IV provides a research-based description of the current state of instructional theory for the learner-centered paradigm of education, as well as a clear indication of how different theories and models interrelate.
Charles M. Reigeluth is a speaker/consultant for paradigm change in education and Professor Emeritus in the Instructional Systems Technology Department at Indiana University, USA. Brian J. Beatty is Associate Vice President for Academic Affairs Operations and former Chair and Associate Professor in the Instructional Technologies Department at San Francisco State University, USA. Rodney D. Myers is an independent scholar and consultant who teaches courses in instructional design and technology and is Adjunct Lecturer in the Instructional Systems Technology Department at Indiana University, USA.
List of Figures and Tables Preface Unit 1: Fundamental Principles of the Learner-Centered Paradigm of Education Chapter 1: The Learner-Centered Paradigm of Education Charles M. Reigeluth, Rodney D. Myers, Dabae Lee Chapter 2: Principles for Competency-Based Education Richard A. Voorhees, Alice Bedard-Voorhees Chapter 3: Principles for Task-Centered Instruction Gregory M. Francom Chapter 4: Principles for Personalized Instruction William R. Watson, Sunnie Lee Watson Chapter 5: A New Paradigm of Curriculum Marc Prensky Unit 2: More Detailed Designs for the Learner-Centered Paradigm Chapter 6: Designing Maker-Based Instruction Christian S. McKay, Krista D. Glazewski Chapter 7: Designing Collaborative Production of Digital Media T.J. Kalaitzidis, Breanne Litts, Erica Rosenfeld Halverson Chapter 8: Designing Games for Learning Rodney D. Myers, Charles M. Reigeluth Chapter 9: Designing Instruction for Self-regulated Learning Yeol Huh, Charles M. Reigeluth Chapter 10: Designing Instructional Coaching David S. Knight, Mike Hock, Jim Knight Chapter 11: Designing Technology for the Learner-Centered Paradigm of Education Charles M. Reigeluth Unit 3: Steps Toward the Learner-Centered Paradigm Chapter 12: Designing Instruction for Flipped Classrooms Jeremy F. Strayer Chapter 13: Gamification Designs for Instruction Karl M. Kapp Chapter 14: Design Considerations for Mobile Learning Thomas Cochrane, Vickel Narayan Chapter 15: Designing Just-in-Time Instruction Gregor M. Novak, Brian J. Beatty Author Index Subject Index