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Technology and Health: Promoting Attitude and Behavior Change examines how technology can be used to promote healthier attitudes and behavior. The book discusses technology as a tool to deliver media content. This book synthesizes theory-driven research with implications for research and practice. It covers a range of theories and technology in diverse health contexts. The book covers why and how specific technologies, such as virtual reality, augmented reality, mobile games, and social media, are effective in promoting good health. The book additionally suggests how technology should be designed, utilized, and evaluated for health interventions.
- Includes new technologies to improve both mental and physical health- Examines technologies in relation to cognitive change- Discusses persuasion as a tool for behavioral and attitudinal changes- Provides theoretical frameworks for the effective use of technology
ForewordGary L. KrepsPrefaceJihyun Kim and Hayeon SongPart I: Theory and its Application for Health Promotion1. The Use of Interactive Technologies in Health Promotion and Education: Theorizing Potential Interaction Between Health Message Content and Message ModalityKai Kuang2. Digital Embodiment and Improving Health Outcomes: Healthy Avatars Make for Healthy PeopleJorge Peña, Benjamin J. Li and Rabindra Ratan3. Avatar Embodiment Experiences to Enhance Mental HealthLaura Aymerich-Franch4. Age-Sensitive Wellbeing Support: Design of Interactive Technologies that Modulate Internal-External Attentional Focus for Improved Cognitive Balance and Behavioral EffectivenessJohn Waterworth, Mark Chignell and Henry MollerPart II: VR + AR: Technology for Health in Virtual World5. Virtual Reality as a Promising Tool to Promote Climate Change AwarenessGéraldine Fauville, Anna Carolina Muller Queiroz, and Jeremy Bailenson 6. Augmented Reality in Health and Medicine: A Review of Augmented Reality Application for Health Professionals, Procedures, and Behavioral InterventionsTony Liao, Pamara F. Chang and SongYi Lee7. Clinical Applications of Virtual Reality in Patient-Centered Care Swati Pandita and Andrea Stevenson WonPart III: MHealth: Mobile Technology for Health8. Theoretical Advances in Mobile Health Communication Research: An Empowerment Approach to Self-ManagementNicola Brew-Sam and Arul Chib9. Health Goes Mobile: State-of-the-Art and Future Research AgendaIsabell Koinig and Sandra Diehl10. At the Nexus of Participatory Design and Action Research: Use of a Public Online Forum in Designing Text Messages for DadsEmily M. Cramer and Alexis K. Marsh11. The Effectiveness and Moderators of Mobile Applications for Health Behavior ChangeStephanie Kay Van Stee and Qinghua Yang12. The Impact of mHealth Interventions: Improving Health Outcomes Through Narratives, Mixed Methods and Data Mining StrategiesRebecca K. Britt, Jessica Maddox, Shaheen Kanthawala and Jameson HayesPart IV: Social Media: Networked Technology for Health13. Beyond Liking: Inspiring User-Generated Content for Health PromotionHeather J. Hether and Christopher Calabrese14. Revisiting the Social Enhancement and Social Compensation Hypotheses in the Social Media Era: Evidence from a Two-wave Panel StudyChul-joo Lee, Jeong-woo Jang, Macarena Pena-y-Lillo and Ningxin WangPart V: How Technology Changes our Mind and Behavior15. Innovative Health Interventions at the Intersection of Neuroimaging and Multimedia DesignJacob T. Fisher and Rene Weber16. Using Persuasive Messages to Increase Engagement with Mental Health Video Game AppsSubuhi Khan and Jorge Peña17. The Role of Interactivity in New Media-based Health Communication: Testing the Interaction Among Interactivity, Threat, and EfficacyKai Kuang